Plata Posted November 14, 2006 Posted November 14, 2006 A thorn bus-ra 10k dam van kiírva,de valley of tearsben goldon 20k-körül damol.söt ha felrobban a thorn bush akkor 40k felett is van a dam.Ja és full settnek van eggy érdekes mellékhatása,amelyik serverre bemegyek ott elkezd esni a hó. :lol: Nem Hiába M'eg An-Enid's Blizzard a neve. Na utána néztem a settnek,és mit találtam?Ezt:M'eg An-Enid's Blizzard M'eg An-Enid's set consists of armour, greaves, boots, gloves, helm and bracers. It's very appropriately named, as not only does it look icy, but it grants you your own private blizzard to run around in! It also changes some of your damage into ice damage and gives some nice magic bonuses.
Balee Posted November 14, 2006 Posted November 14, 2006 Ilyen karikat és szett tárgyakat látva, azonnal elszorul a szívem, nagyon nyomnom kéne már a gamet...! (de ha hazaérek, nem lesz megállás) Vki tudna mutatni egy ütős törpe settet?
TGWH Posted November 14, 2006 Posted November 14, 2006 nagyon ügyes :lol: én nem nagyon gyúrok setrészekre, mondván hogy nem éri meg :D de ami leesik azt azé megtartom...
Balee Posted November 14, 2006 Posted November 14, 2006 Ma megjelent a game várva-várt (már aki várta, én nem :D ) 2.28-as patch-e, az sajnos még nem tudom, hogy mit is javít a multis részen kívül, link itt: 2.28-as patch
TGWH Posted November 14, 2006 Posted November 14, 2006 Changes in Underworld / Gold 2.28 Fixlist ====================================================== Notice: As always, continuing a campaign in a savegame from a previous version is not recommended. Instead, it is recommended that you export your character and start a new game. ======================================================= Single Player and Multiplayer Bugs: • Fixed: Disappearing Horse problem • Fixed: Hell Golem ignored char's resistances in higher levels (Platin/Niob) • Fixed: Overflow at high values on some Dwarf skills • Fixed: Problems occurring in high difficulty levels only (Niob/Platin): o Masterbite (Vampiress) will work as intended once again. o Conversion (Seraphim) will attain maximum effect now. o Back-breaker (Gladiator) will work as intended once again. • Fixed: Raane’s Set bonus +xx% to experience gained: the bonus was calculated incorrectly, resulting in an exceedingly high value being added to gained experience. • Fixed: Awaken Dead. Casting Awaking Dead on Glorb Hunters is no longer exploitable. • Fixed: Gold overflow. A maximum of 2,147,483,647 gold units may be collected. • Fixed: Corrected values of Polemides Helm Set (values corrected to +3 for bronze and +4 for silver). • Fixed: Inactive Water Form as set bonus of the Dark Elf Ethan Rhys Set. In an opponent’s line of sight, Water Form was cancelled; the same occurred when changing to fight mode. Water Form became visibly inactive and opponents would attack. • Fixed: Experience exploit in connection with Orla-Aisling's Set. • Fixed: Low-level Shaddar Rim riders (level 1) were adjusted. • Fixed: Sir Markus of Endlich will no longer rise again once he has been killed; instead, he will dissolve in a particle effect. • Fixed: 'Chance for open wounds' caused the player-character to substain loss • Fixed: Hell Golem didn't hit the player's char in higher diffficulties (Platin/Niob) • Fixed: Spell-values weren't calculated correctly when using daemon-forms (e.g. battle daemon) with other buffs (e.g. Infernal Power) • Fixed: + % damage-modifier like physical damage weren't affecting some Dwarfen combat arts (Flamer, Grenade, Cannon) • Some disarmed weapons did not have the correct character class limitations. • The Bonus Water Form of Ethan-Rhys’ Set did not work as intended (It interfered with other effects previously). • When quitting an in-game video by pressing space, the character will no longer drink a healing potion. • The fire will now move towards the character when Purgatory is cast while mounted and no longer requires enemy contact. • Open Wounds caused a chain reaction regarding damage. • Missing footstep sounds during some Dwarf animations have been added. • Sometimes Hard Hit was performed if you cast Mind Control while mounted. • Nuk-Nuk Chieftain caused no damage while mounted. • Occasionally occurring woman’s scream during Underworld intro was removed. • Fixed several quests: o Fixed rune exploit in connection with the quest The Eye of Hell. o Eliminated a possible rune exploit in connection with the side quest Paths of Destiny. o The side quest Whispers in the Wind is no longer repeatable, even if the goldberries appear repeatedly. A related exploit has been fixed. o The reward modification for the side quest The Leader has been significantly increased. o Once the side quest The Riddle in the Desert has been successfully completed, the fanfare will no longer sound when opening remaining vases. o The key that is received during the side quest The Riddle in the Desert will now display correctly in the inventory. o The side quest The Monster in the Forest has been balanced for mages. The golem in single player mode is no longer a boss enemy and should therefore no longer pose an insurmountable difficulty. o Fixed a bug that prevented some players from finishing the side quest Cattle Rustlers. o Once the quests Goods Messenger and Ronin have been completed, the quest givers will no longer display quest icons above their heads. o The Elven priestess for the quest Elf Escort would disappear under certain circumstances, thus rendering players unable to solve the quest. This has been resolved. o In order to complete the quest The Robber’s Camp you must collect the tunic now. o The quest The Riddle in the Desert will fail now if you open a wrong vase. o The mage start quest at the stone circle could not be finished if the Ghoul was killed from outside the circle. o In the quest “The Hag in the Tree” the witch didn’t defend herself. Now she is a boss opponent. Multiplayer Bugs: • Fixed: Experience distribution within parties in higher difficulty levels (Platin, Niob): When defeating champions, boss enemies or difficult enemies experience was occasionally not rewarded. This has been resolved. • Fixed: A security issue of the game server has been eliminated. • Fixed: A kill-count end fight is now possible in Valley of Tears. • Changed: Several error messages in connection with account creation were not clear. These messages have been changed in order to display a more precise description. • Disarmed weapons sometimes disappeared in Multiplayer mode after picking them up. • Wrong team effect of War Cry (doubled effect to caster, none to party members). • Healing party members with Reiki is now possible in LAN games. • Testosterone and Adrenaline were added repeatedly if players were in close proximity of the caster. • Missing Stoneskin animation of party members if the spell was cast by a battle mage has been added. • Casting Whirlwind on a party member did not affect the disarming function nor did it provide additional damage. • Four OpenNet menu bugs fixed: o Occasionally, wrong savegames were displayed. o A button displaying Load instead of Create has been corrected. o Clicking Back from the loading screen would reset the game type to Freegame. o When clicking Back from the loading screen of a preconfigured game server, the game settings would appear even though the game server’s configuration could no longer be changed. ezeket javítja, szép hosszú a lista :lol:
Balee Posted November 14, 2006 Posted November 14, 2006 uhh, szép hosszú lista, számos bugot javít, ahogy nézem... :D ha felrakom a 2.24-es verziójú karim müködni fog? Szerk.: ja már olvasom, sajnos a régebbi mentések nem müxenek vele, akkor most még nem rakom fel!
Plata Posted November 14, 2006 Posted November 14, 2006 Ilyen karikat és szett tárgyakat látva, azonnal elszorul a szívem, nagyon nyomnom kéne már a gamet...! (de ha hazaérek, nem lesz megállás) Vki tudna mutatni egy ütős törpe settet? Thar Eross' Blessing settet ajánlom. Changes in Underworld / Gold 2.28 Fixlist ====================================================== Notice: As always, continuing a campaign in a savegame from a previous version is not recommended. Instead, it is recommended that you export your character and start a new game. ======================================================= Single Player and Multiplayer Bugs: • Fixed: Disappearing Horse problem • Fixed: Hell Golem ignored char's resistances in higher levels (Platin/Niob) • Fixed: Overflow at high values on some Dwarf skills • Fixed: Problems occurring in high difficulty levels only (Niob/Platin): o Masterbite (Vampiress) will work as intended once again. o Conversion (Seraphim) will attain maximum effect now. o Back-breaker (Gladiator) will work as intended once again. • Fixed: Raane’s Set bonus +xx% to experience gained: the bonus was calculated incorrectly, resulting in an exceedingly high value being added to gained experience. • Fixed: Awaken Dead. Casting Awaking Dead on Glorb Hunters is no longer exploitable. • Fixed: Gold overflow. A maximum of 2,147,483,647 gold units may be collected. • Fixed: Corrected values of Polemides Helm Set (values corrected to +3 for bronze and +4 for silver). • Fixed: Inactive Water Form as set bonus of the Dark Elf Ethan Rhys Set. In an opponent’s line of sight, Water Form was cancelled; the same occurred when changing to fight mode. Water Form became visibly inactive and opponents would attack. • Fixed: Experience exploit in connection with Orla-Aisling's Set. • Fixed: Low-level Shaddar Rim riders (level 1) were adjusted. • Fixed: Sir Markus of Endlich will no longer rise again once he has been killed; instead, he will dissolve in a particle effect. • Fixed: 'Chance for open wounds' caused the player-character to substain loss • Fixed: Hell Golem didn't hit the player's char in higher diffficulties (Platin/Niob) • Fixed: Spell-values weren't calculated correctly when using daemon-forms (e.g. battle daemon) with other buffs (e.g. Infernal Power) • Fixed: + % damage-modifier like physical damage weren't affecting some Dwarfen combat arts (Flamer, Grenade, Cannon) • Some disarmed weapons did not have the correct character class limitations. • The Bonus Water Form of Ethan-Rhys’ Set did not work as intended (It interfered with other effects previously). • When quitting an in-game video by pressing space, the character will no longer drink a healing potion. • The fire will now move towards the character when Purgatory is cast while mounted and no longer requires enemy contact. • Open Wounds caused a chain reaction regarding damage. • Missing footstep sounds during some Dwarf animations have been added. • Sometimes Hard Hit was performed if you cast Mind Control while mounted. • Nuk-Nuk Chieftain caused no damage while mounted. • Occasionally occurring woman’s scream during Underworld intro was removed. • Fixed several quests: o Fixed rune exploit in connection with the quest The Eye of Hell. o Eliminated a possible rune exploit in connection with the side quest Paths of Destiny. o The side quest Whispers in the Wind is no longer repeatable, even if the goldberries appear repeatedly. A related exploit has been fixed. o The reward modification for the side quest The Leader has been significantly increased. o Once the side quest The Riddle in the Desert has been successfully completed, the fanfare will no longer sound when opening remaining vases. o The key that is received during the side quest The Riddle in the Desert will now display correctly in the inventory. o The side quest The Monster in the Forest has been balanced for mages. The golem in single player mode is no longer a boss enemy and should therefore no longer pose an insurmountable difficulty. o Fixed a bug that prevented some players from finishing the side quest Cattle Rustlers. o Once the quests Goods Messenger and Ronin have been completed, the quest givers will no longer display quest icons above their heads. o The Elven priestess for the quest Elf Escort would disappear under certain circumstances, thus rendering players unable to solve the quest. This has been resolved. o In order to complete the quest The Robber’s Camp you must collect the tunic now. o The quest The Riddle in the Desert will fail now if you open a wrong vase. o The mage start quest at the stone circle could not be finished if the Ghoul was killed from outside the circle. o In the quest “The Hag in the Tree” the witch didn’t defend herself. Now she is a boss opponent. Multiplayer Bugs: • Fixed: Experience distribution within parties in higher difficulty levels (Platin, Niob): When defeating champions, boss enemies or difficult enemies experience was occasionally not rewarded. This has been resolved. • Fixed: A security issue of the game server has been eliminated. • Fixed: A kill-count end fight is now possible in Valley of Tears. • Changed: Several error messages in connection with account creation were not clear. These messages have been changed in order to display a more precise description. • Disarmed weapons sometimes disappeared in Multiplayer mode after picking them up. • Wrong team effect of War Cry (doubled effect to caster, none to party members). • Healing party members with Reiki is now possible in LAN games. • Testosterone and Adrenaline were added repeatedly if players were in close proximity of the caster. • Missing Stoneskin animation of party members if the spell was cast by a battle mage has been added. • Casting Whirlwind on a party member did not affect the disarming function nor did it provide additional damage. • Four OpenNet menu bugs fixed: o Occasionally, wrong savegames were displayed. o A button displaying Load instead of Create has been corrected. o Clicking Back from the loading screen would reset the game type to Freegame. o When clicking Back from the loading screen of a preconfigured game server, the game settings would appear even though the game server’s configuration could no longer be changed. ezeket javítja, szép hosszú a lista :lol: Én már ezzel játszok,de valaki lefordítaná ezt?Mert sajna nemtok angolul.
Deverran Posted November 14, 2006 Posted November 14, 2006 nos igen a thar eross set nem rossz, nekem is 1 híján megvolt, csak az volt a baj h mire megszereztem a sisakot(lvl 60 körül) annyira eltávolodott egymástol a setrészek resistance-e (ilyen 30as szintkülönbségek voltak) h ráhagytam azt most azt hordom amit találok és jobb az előzőnél, tök mind1 milyen set, bár a fadalmar setre ügyelek( ugyebár a critical hit növelése miatt )
Balee Posted November 14, 2006 Posted November 14, 2006 én nagyjából értem, de azt akarod, hogy az egészet fordítsam le neked? az egy kicsit sok idő lenne, de kirakadom a lényeges részeket: -javítva van a ló eltűnési bug (nálam nagyon gyakran eltűnt, de igaz most a dwarf-al nincs ez a probléma :D ) -a törpe néhány skillját javították, mert magasabb szinteken bugos volt -számos bugos set itemet javítottak (ezeket te is kitudod böngészni) -számos bugos questet is javítottak (ezeket te is láthatod) persze tudom, hogy ezt nem volt nehéz kivenni, de lusta vagyok fordítani... :D
Deverran Posted November 14, 2006 Posted November 14, 2006 ati, elég durvák ezek a karik, főleg h tudom h max szint 206 és ezek 216osak :D a skilleket jo durván fel lehet vinni, de lementem szeraffal valley of tearsbe -60000 hp -magic lore 250 -resistance 30000 ligthing bolt damage 40000 és alig sebeztem meg őket :D de nagyon tetszenek főleg az a sok jo kis set
Deverran Posted November 14, 2006 Posted November 14, 2006 na most lvl 69es az öreg vampiress íme egy kép
TGWH Posted November 14, 2006 Posted November 14, 2006 de írták hogy ha kiexportálod a karit, menni fog... persze kérdés mi lezs belőle... lehet lehúzza a tulajdonságaidat, esetleg az ellenállásod, vagy a cuccaid erejét, de a kari működni fog. javaslom a semmitsemvegyélfel taktikát, jegyezd meg minden egyes számadatot ami fontos, és tedd fel a pathcet, miután biztonságba helyezted a drágaszágokat a save mappából. patch után vissza, és ha nem lesz túl gyengus, lehet folytatni... én pl. simán újból elkezdeném az összeset, max talán a 70es mágust sajnálnám egy picit, de jobbra gyúrnám a következőt szerk: a képen mit kéne látni? a vámpíroson...
Plata Posted November 14, 2006 Posted November 14, 2006 de írták hogy ha kiexportálod a karit, menni fog... persze kérdés mi lezs belőle... lehet lehúzza a tulajdonságaidat, esetleg az ellenállásod, vagy a cuccaid erejét, de a kari működni fog. javaslom a semmitsemvegyélfel taktikát, jegyezd meg minden egyes számadatot ami fontos, és tedd fel a pathcet, miután biztonságba helyezted a drágaszágokat a save mappából. patch után vissza, és ha nem lesz túl gyengus, lehet folytatni... én pl. simán újból elkezdeném az összeset, max talán a 70es mágust sajnálnám egy picit, de jobbra gyúrnám a következőt szerk: a képen mit kéne látni? a vámpíroson... Ezt most mire irtad?Mert én ugyanazzal a karival folytattom ajátékot amivel a 2.0.24-es patch-en is játszottam,nem kell ujkarit kezdeni.Ha nem erre irtad akkor bocs.
TGWH Posted November 14, 2006 Posted November 14, 2006 valahol a legújabb patchhez írták hogy exportálj majd játsz vagy v.mi ilyesmi... lehet csak biztonsági megoldás...
Plata Posted November 14, 2006 Posted November 14, 2006 valahol a legújabb patchhez írták hogy exportálj majd játsz vagy v.mi ilyesmi... lehet csak biztonsági megoldás... ja,gondolom ez singlére vonatkozik,mivel neten autómatikusan exportálva vannak a karik.neked neten nem kell se menteni se exportálni,söt szerintem neten nemis lehet menteni.
TGWH Posted November 14, 2006 Posted November 14, 2006 lanon lehet menteni, és folytatni is lehet, mi játszottunk úgy :D
Plata Posted November 14, 2006 Posted November 14, 2006 lanon lehet menteni, és folytatni is lehet, mi játszottunk úgy :D Próbáld ki Closed neten.utána majd nem fogsz lanozni :lol:
Plata Posted November 14, 2006 Posted November 14, 2006 Boci,holnap nemtudnánk cuccolni kicsit?goldról bronzra,az elfemnek megint tele e ládája,meg az inventori is setekkel,ja már 88 vagy 89 az elfem.
Deverran Posted November 15, 2006 Posted November 15, 2006 rágyúrtam kicsit a démonra és most 40-es. a blazing disc nevű támadással kb. 1200-at sebzek(és 3x to m megidézni) ha hazaérek rakok fel képet amugy én felraktam a patchet és minden ugyanolyan mint volt, nem akadozik, nem hibás meg semmi
Plata Posted November 15, 2006 Posted November 15, 2006 Nekemsincs vele semmi bajom,csupán annyi a bajom hogy full tele vagyok cuccokkal,amiket átkéne vinni bronzra.ja és nemtok játszani mert ha találok cuccot akkor nemtom hova tenni.
TGWH Posted November 15, 2006 Posted November 15, 2006 hmmm... érdekes, nekem kevés a bug, viszont szaggat... p4 2,85 ghz, 1 gb ram, gef 6600-as....
Deverran Posted November 15, 2006 Posted November 15, 2006 tyű gyerekek, nemtom h ezt a dolgot a patch csinálta-e(sztem igen) de mostmár sokkal hamarabb betölti a jatekot, ja és nem kéri hozzá a dvd-t :D:D full jo
Balee Posted November 15, 2006 Posted November 15, 2006 hmmm... érdekes, nekem kevés a bug, viszont szaggat... p4 2,85 ghz, 1 gb ram, gef 6600-as.... szaggat? és a 2.24-es Goldal nem? tyű gyerekek, nemtom h ezt a dolgot a patch csinálta-e(sztem igen) de mostmár sokkal hamarabb betölti a jatekot, ja és nem kéri hozzá a dvd-t :D:D full jo tényleg nem köll hozzá már a DVD, ez királyság, de ha szaggatni fog, komolyan mondom besz@rok, ilyen graffal, már hogyan akadozni egy ilyen gépen?, elég nevetséges lenne, ha meg igen, akkor vmit nagyon elcsesztek ezzel a patch-el!
Windowmaster Posted November 15, 2006 Posted November 15, 2006 hát ezzel a patchal megpecsételték platina és niob sorsát. asszem nemis fogok ezentul nagyon játszani. megerösitették a golemeket, illetve elvették azta a bugot, hogyha egyhelybe állok akkor nem tudnak megutni.. lvl 163 as vámpiromat eddig ha korbevette 100 golem akkor is alig sérult. tegnap bementem 8 golem közé és meghaltam. asszem itt végeszakad a dolognak. jol elbas.zták. jah meg kicsit erosebbek is lettek, golem sebzése eddig 5 k volt most 10 k lett. resistjuk is kb 1.5 szöröse lett. ugyhogy most nagyon felbas.zta az agyam, szal ne nagyon keresettek sacred miatt, ilyen szarral nemfogok játszani, bronz-goldig játszani meg csak pisiseknek valo. ... Fixed: Hell Golem didn't hit the player's char in higher diffficulties (Platin/Niob) Fixed: Hell Golem ignored char's resistances in higher levels (Platin/Niob)
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